Guide to tools and equipments: Difference between revisions

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!Tracking Implant Kit
!Tracking Implant Kit
|150
|150
|A box containing an implant injector and tracking implants, allowing those that were injected to be tracked via the provided Locator, and even be teleported to via W-Corp instant transmission devices.
|A box containing an implant injector and tracking implants, allowing those that were injected to be tracked via the provided Locator.
|-
|-
!Command Projector
!Command Projector
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|150
|150
|A scanner that, if succesfully used on an entity, increases all damage dealt to it by 10%.
|A scanner that, if succesfully used on an entity, increases all damage dealt to it by 10%.
It also list it's name, class, current HP, max HP and its resistances. Can be used from afar.
|-
|-
!Qliphoth Field Projector
!Qliphoth Field Projector
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!Regenerator Augmentor (R.A.K)
!Regenerator Augmentor (R.A.K)
|150
|150
|A tool box that allow clerks '''(and only clerks)''' to tweak the function of regenerators for a period of time, changing their healing amount to better fit a given situation. Use in hand to change the properties of the Augmentor.
|A tool box that allow clerks '''(and only clerks)''' to tweak the function of regenerators for a period of time, changing their healing amount to better fit a given situation.  
Use in hand to change the properties of the Augmentor.


* By default, Regenerators restore 3% HP/SP every 2 seconds
* By default, Regenerators restore 3% HP/SP every 2 seconds
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!Drain Monitor
!Drain Monitor
|200
|200
|Use in hand to detect Abnormality, either to find them or avoid them.
|Use in hand to detect Abnormality based on their distance from you, either to find them or avoid them.
|-
|-
!Keen Sense Rangefinder
!Keen Sense Rangefinder
|200
|200
|Use in hand to detect Ordeals, either to find them or avoid them.
|Use in hand to detect Ordeals based on their distance from you, either to find them or avoid them.
|-
|-
!EMAIS Capacity Upgrade
!EMAIS Capacity Upgrade
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!Instant Clerkbot Constructor
!Instant Clerkbot Constructor
|250
|250
|Allow clerks '''(and only clerks)''' to summon a Clerkbot, with 150 HP, low damage, some resistances (albeit weak to Pale) to aid in taking down abnormalities. Last for up to 2 minutes or until it is destroyed.
|Allow clerks '''(and only clerks)''' to summon a Clerkbot.
Clerkbot have:
 
* 150 HP
* 12-14 damage punches
* 0.9x Red, White, Black resistance
* 1.5x Pale weakness
 
They reliably get the attention of entities, allowing clerks a chance to escape or aid agents in taking down said entity.
 
After 2 minutes or when killed, it reverts into its item form which can be used right away.
|-
|-
!Handheld Taser
!Handheld Taser
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!Vitals Projector
!Vitals Projector
|300
|300
|Use against a given entity (Human/Ordeal/Abnormality, use in hand to change the target) to give them a health bar for others to see. Important for Agents as unlike Clerks and Manager, they cannot see the HP of entities.
|Use against a given entity (Human/Ordeal/Abnormality, use in hand to change the target) to give them a health bar for others to see.
Important for Agents as unlike Clerks and Manager, they cannot see the HP of entities. Can be used from afar.
|-
|-
!Shrimp Injector
!Shrimp Injector
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!EMAIS Autoinjector
!EMAIS Autoinjector
|300
|300
|An injector that clerks '''(and only clerks)''' can use to provide medical assistance to others. Use in hand to change the given chemical. Quickly refill itself.
|An injector that clerks '''(and only clerks)''' can use to provide medical assistance to others.
Use in hand to change the given chemical. Quickly refill itself.


* Salicylic acid restore HP
* Salicylic acid restore HP
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!W-Corp Teleporter
!W-Corp Teleporter
|300
|300
|A handheld teleporter that allow quick traversal of the facility.
|A handheld teleporter that, after a delay, teleport you to a random department.
|-
|-
!Officer Upgrade Injector
!Officer Upgrade Injector
|400
|400
|Allow officers (Research Officer and Extraction Officers) to increase all their stats by 20.
|Allow officers (Research Officer and Extraction Officers) to increase all their stats by 20. Officers can only raise their stats to 60 (2 injectors).
|-
|-
!Meson Scanner Goggles
!Meson Scanner Goggles
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!Hunting Knife
!Hunting Knife
|30
|30
|A knife that allow the butchering of dead things. Useful to deny corpses to abnormalities that benefit from them.
|A knife that allow the butchering of dead things. While in Harm intent, click on a corpse with the knife.
Useful to deny corpses to abnormalities that benefit from them and also collect more meat for cooking.
|-
|-
!Throwing Bola
!Throwing Bola
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!Nitrile Gloves
!Nitrile Gloves
|50
|50
|A pair of gloves that let you carry people faster (while in grab stance, grab, grab, then click drag their body on you to carry).
|A pair of gloves that let you carry people faster.
To carry people, while in grab stance, grab, grab, then click drag their body on you.
|-
|-
!Combat Webbing
!Combat Webbing
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!Assorted Medi-Pen Kit
!Assorted Medi-Pen Kit
|500
|500
|A box containing 6 Sal-Acid Medi-Pen and 6 Mental Stabilizer Medi-Pen. 16.67% cheaper than buying all 12 of the medipen individually.
|A box containing 6 Sal-Acid Medi-Pen and 6 Mental Stabilizer Medi-Pen.
16.67% cheaper than buying all 12 of the medipen individually.
|}
|}


== Ressources ==
== Resources ==
{| class="wikitable"
{| class="wikitable"
!Item
!Item
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|1500
|1500
|When placed on an Abnormality and then defeated, the Abnormality will drop a book.
|When placed on an Abnormality and then defeated, the Abnormality will drop a book.
The book can be burned to randomly obtain 1 of the listed items in the book (usually either the EGO weapon or EGO armor of the defeated Abnormality).
The book can be burned to gain either the EGO weapon or EGO armor of the defeated Abnormality, at random.
|}
|}


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|70
|70
|Contain what's needed to go out fishing: a rod, a line, a hook, a fish bag and a net.
|Contain what's needed to go out fishing: a rod, a line, a hook, a fish bag and a net.
Note that not all facilities have open water to fish in.
|-
|-
!Whiskey
!Whiskey
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!Skub
!Skub
|200
|200
|Skub
|Fuck skub. All my homies hate skub.
|-
|-
!Gold Fishing Hook
!Gold Fishing Hook
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|If you somehow lose the plushie of the Extraction Team Leader, you can always get a new one.
|If you somehow lose the plushie of the Extraction Team Leader, you can always get a new one.
|}
|}
== Trivia ==
* There's a disabled item named "C-Fear Protection Injector" which gives Clerks immunity to Fear (the % insanity lose from seeing strong abnormalities).
* The Mysterious Invitation status effect (which turn dead thing into books) can be applied to players throught admin intervention. In the case of players, the book will contain their EGO Armor and EGO Weapon.

Latest revision as of 14:50, 19 January 2024

Gadgets

Item PE Price Description
Barrier Grenade Kit 60 A box of barrier grenades, which creates creates a light wall when detonated, allowing the creation of cover or maybe walling of an area in an emergency.
Forcefield Projector 150 A tool that can create transparent, solid walls at will.
  • Simply click on a tile in view to create a forcefield.
  • You can have up to 3 forcefield active at once, however, they wont last forever as the charge of the tool get drained.
  • Use the Forcefield Projector in hand to clear all active fields.
Tracking Implant Kit 150 A box containing an implant injector and tracking implants, allowing those that were injected to be tracked via the provided Locator.
Command Projector 150 A tablet that can issue visual pings to help command or guide groups of people.
DEEPSCAN Kit 150 A scanner that, if succesfully used on an entity, increases all damage dealt to it by 10%.

It also list it's name, class, current HP, max HP and its resistances. Can be used from afar.

Qliphoth Field Projector 150 Use in hand to place traps that are triggered when an Abnormality steps on it, slowing it down.
Regenerator Augmentor (R.A.K) 150 A tool box that allow clerks (and only clerks) to tweak the function of regenerators for a period of time, changing their healing amount to better fit a given situation.

Use in hand to change the properties of the Augmentor.

  • By default, Regenerators restore 3% HP/SP every 2 seconds
  • Red Augmentor increases HP recovery to 6% but reduce SP recovery to 2%.
  • White Augmentor increase SP recovery to 6% but reduce HP recovery to 2%.
  • Purple Regenerator increases HP/SP recovery to 4%.
  • Teal Regenerator reduce HP/SP recovery to 2% but allow Regenerator to heal people in critical condition (crit/insane).
  • Green Regenerator will immediatly heal everyone in the room for 22.5% HP/SP but prevent the Regenerator from functionning for 30 seconds.
Drain Monitor 200 Use in hand to detect Abnormality based on their distance from you, either to find them or avoid them.
Keen Sense Rangefinder 200 Use in hand to detect Ordeals based on their distance from you, either to find them or avoid them.
EMAIS Capacity Upgrade 200 Double the internal storage capacity of EMAIS Injectors.
Prototype Enkephalin Injector 200 A syringe that allow clerks (and only clerks) to immediatly gain aggro of the targetted abnormality.
Instant Clerkbot Constructor 250 Allow clerks (and only clerks) to summon a Clerkbot.

Clerkbot have:

  • 150 HP
  • 12-14 damage punches
  • 0.9x Red, White, Black resistance
  • 1.5x Pale weakness

They reliably get the attention of entities, allowing clerks a chance to escape or aid agents in taking down said entity.

After 2 minutes or when killed, it reverts into its item form which can be used right away.

Handheld Taser 300 A taser that can either slow a target or stun it, use in hand to change the mode. Automatically use the slow mode against Abnormalities.
Vitals Projector 300 Use against a given entity (Human/Ordeal/Abnormality, use in hand to change the target) to give them a health bar for others to see.

Important for Agents as unlike Clerks and Manager, they cannot see the HP of entities. Can be used from afar.

Shrimp Injector 300 Allow clerks (and only clerks) to turn into a shrimp. Actual Shrimps will ignore them.
EMAIS Autoinjector 300 An injector that clerks (and only clerks) can use to provide medical assistance to others.

Use in hand to change the given chemical. Quickly refill itself.

  • Salicylic acid restore HP
  • Mental Stabiliser restore SP
  • Epinepherine stabilize people in crit
W-Corp Teleporter 300 A handheld teleporter that, after a delay, teleport you to a random department.
Officer Upgrade Injector 400 Allow officers (Research Officer and Extraction Officers) to increase all their stats by 20. Officers can only raise their stats to 60 (2 injectors).
Meson Scanner Goggles 500 A pair of goggles that grant increased vision in the dark and allow you to see tiles beyond walls (not entities however).
Gar Meson Scanner Goggles 600 The same pair of goggles as above, but more stylish.
Agent Work Change Injector 700 Allow agents to know their work chances when working on abnormalities.

Equipment

Item PE Price Description
Seclite Flashlight 30 A flashlight to see better in the dark.
Hunting Knife 30 A knife that allow the butchering of dead things. While in Harm intent, click on a corpse with the knife.

Useful to deny corpses to abnormalities that benefit from them and also collect more meat for cooking.

Throwing Bola 50 Throw at a human to slow them down. Useful to help catch insane employees running around.
EGO Small Arms Belt 50 A belt that can hold up to 4 small EGO weapons. Their description will state if they fit on the belt.
Nitrile Gloves 50 A pair of gloves that let you carry people faster.

To carry people, while in grab stance, grab, grab, then click drag their body on you.

Combat Webbing 60 A webbing to give you more pocket space.
EZ Light Replacer 60 Click on a broken light to instantly replace it with a new one.
Toolbox 60 A toolbox containing a screwdriver, wirecutter, crowbar, wrench and welder.
Push Broom 60 When wielded with both hands, push items on the ground in the direction you are walking.
Super Power Cell 150 A power cell with double the capacity of what powered tools have.
Megaphone 150 When held, speaking will make you speak loudly with big text.
Binoculars 200 When wielded with both hands, lets you see far ahead.

Medical

Item PE Price Description
Epinepherine Medi-Pen 40 Use on an individual in critical health to stabilize them until proper medical care can be given.
Sal-Acid Medi-Pen 50 A medipen containing Salicylic Acid, meant to restore HP.
Mental-Stabilizer Medi-Pen 50 A medipen containing Mental Stabilizer, meant to restore SP.
Standard First-Aid Kit 250 A first-aid kit containing an EMAIS Injector, 2 sutures, 1 Sal-Acid Medi-Pen and 2 Mental Stabilizer Medi-Pen
Naked Nest Cure Vial 400 A cure for the Naked Nest infection.
Orange Tree Flamer 500 A flamethrower meant to set one ablaze, allowing quick curing of the Orange Tree infection.
Prosthetic Limb Crate 500 A crate of Prosthetic Limbs, meant to recover lost limbs via surgery.
Assorted Medi-Pen Kit 500 A box containing 6 Sal-Acid Medi-Pen and 6 Mental Stabilizer Medi-Pen.

16.67% cheaper than buying all 12 of the medipen individually.

Resources

Item PE Price Description
Blue/Green/Red/Yellow Filter 10 Filters used to speed up the refining process of PE boxes.
Raw PE Box 50 A PE Box to be refined. Refer to Guide to PE Refining for details.
Abnormality Chemistry Pack 100 A crate containing equipment needed to perform Abnormality Chemistry.
Chemical Extraction Upgrade 150 Fit this on the console of a fully understood Abnormality to perform Chemistry.
Mysterious Invitation 1500 When placed on an Abnormality and then defeated, the Abnormality will drop a book.

The book can be burned to gain either the EGO weapon or EGO armor of the defeated Abnormality, at random.

Other

Item PE Price Description
Bubble Gum Packet 15 Some pieces of bubble gum to chew.
Cigar 25 More interesting and classy than a cigarette.
Beer 25 Cheers!
Spraycan 40 Let out the artist in you.
Magic 8-Ball 70 Can help you make choices when you don't know what to do.
Six-Pack 70 Cheers, with the boys!
Fishing Equipment 70 Contain what's needed to go out fishing: a rod, a line, a hook, a fish bag and a net.

Note that not all facilities have open water to fish in.

Whiskey 100 A good kick.
Absinthe 100 Sometime, you just need something that stronger.
Skateboard 100 Roam around the facility like a cool kid.
Gar Glasses 100 A cool pair of glasses.
Skub 200 Fuck skub. All my homies hate skub.
Gold Fishing Hook 200 A shinier hook means more fishes.
Reinforced fishing Line 200 Can't let the fishes break your line now. would you?
1000 Ahn 200 I'm sure management won't be bothered by you taking away the power they produced for your personal gain, right?
Pet Whistle 200
Margherita Pizza 300 The Ol' Reliable. Great if you don't wanna wait for the quota to be met.
Super Gar Glasses 500 An even cooler pair of glasses.
Agent captain's Cloak 500 Display your authority with this fancy cloak.
Agent Captain's Cap 500 Display your authority with this fancy cap.
Plushie Lootbox 1000 Did you know 90% of gamblers quit just before they hit it big?
Binah Doll 1000 If you somehow lose the plushie of the Extraction Team Leader, you can always get a new one.

Trivia

  • There's a disabled item named "C-Fear Protection Injector" which gives Clerks immunity to Fear (the % insanity lose from seeing strong abnormalities).
  • The Mysterious Invitation status effect (which turn dead thing into books) can be applied to players throught admin intervention. In the case of players, the book will contain their EGO Armor and EGO Weapon.